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Using
Polygon Cruncher for
3DS Max / Autodesk VIZ
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Installation
In order to install Polygon
Cruncher :
Launch Polygon
Cruncher for 3DS Max / Autodesk VIZ
- Run 3DS Max / VIZ.
- Create an object
and select it
- Select 3DS Max
Utilities plugin tab
- Click on More button
- Select Polygon
Cruncher in the utilities plugin. If the plugin does not appear
please follow the instructions in the Polygon
Cruncher does not appear in the plugin utility list section below.
- Polygon Cruncher
opens. You
can:
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Optimize
selection
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Optimize
the currently select object |
Pick
and optimize object
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Allows
you to pick an object to optimized in the 3DS Max / VIZ scene. |
Select
and optimize objects |
Opens
a dialog box and allows you to select one or more objects to optimize. |
Batch optimization |
Display the batch
processing dialog.
This dialog allows to define the file directory to optimize, the optimization
settings and the optimization levels, as well as the optimized files format. |
Apply
geometric modifier |
- When this option
is checked, modifiers will be applied before objects optimization in
Polygon Cruncher. Once objects are optimized, modfiers stack is removed.
You keep textures coordinates and vertex colors in this mode now.
- When this option
is unchecked, Polygon Cruncher optimize the base object (the object
which is at the bottom of the modifier stack). Modifiers are kepted
once the optimization is done (ie. textures are kepted). This is the
default mode and it is the one which keep the more informations after
the optimization process.
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Valider automatiquement
les dialogues 3DS Max lors du traitement par lots |
3DS Max might
display dialogs while performing a batch processing. This can occurs
when 3DS Max can't find a texture file or when 3DS Max loads a file
created by an older version.
Check this setting
if you want to validate automatically these dialogs and avoid batch
processing interruption.
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Use
3DS Max bitmaps directories |
Allows
you to use all 3DS Max / VIZ textures path in the Polygon Cruncher OpenGL
viewer. Click on this button if Polygon Cruncher can't retrieve texture
bitmap files. |
Notes about
Polygon Cruncher for 3DS Max /
Autodesk VIZ
To be optimized, objects
must be optimized. Polygon Cruncher triangulates objects and informs you vous
informs you about objects which are converted into polygonal meshes.
- Optimized objects are
converted into polygonal meshes. It is not always possible to do this conversion.
Some objects can't be optimized (ie. Space Warps).
- Polygon Cruncher modify
object topology. Some modifiers are topologically dependent. When you don't
select Apply modifiers, Polygon Cruncher shows the objects which have
such modifiers.
Desinstallation
To uninstall
Polygon Cruncher, use "Add/Remove programs" in the Windows control panel.
Polygon
Cruncher does not appear in the plugin utility list
If you don't
see in the plugin utility list, Polygon Cruncher might be unloaded. In
this case:
- Check you
have polygoncruncher6_**.dlu in your 3DSMax/StdPlugs folder.
If you use 3DS
Max 7, you should find polygoncruncher6_70.dlu.
If you use 3DS Max 6, you should find polygoncruncher6_60.dlu.
If you use 3DS Max 5, you should find polygoncruncher6_50.dlu...
If you don't find this file, Polygon Cruncher is uncorrectly setup. Please
setup Polygon Cruncher application again in administrator mode.
- Run 3DS
Max
- Open Customize/Plugin
manager in 3DS Max menu.
- Look for
Polygon Cruncher in the list.
- If the
status displays unloaded, right click
on the plugin list and select Load New Plugin function.
- Select
polygoncruncher6_**.dlu in the 3DSMax/StdPlugs
folder.
- Then refer to Launch
Polygon Cruncher for 3DS Max / Autodesk VIZ
section above.